If you would like to request an event with shape lab or learn more, you may contact us at: Splash is a program that brings students in grades 8-12 from everywhere to Stanford’s campus for a two-day learning extravaganza. Read more about the exciting hackathon projects and outcomes here. ; The Stanford Drone Dataset is available here. The goal of this lab is to reproduce the first part of the analysis in the paper: “A New Body Shape Index Predicts Mortality Hazard Independently of Body Mass Index” by Krakauer and Krakauer, PLoS ONE 7(7):e39504 Please carefully read the Introduction and the first part of the Methods section, and skim the rest of the paper. Stanford University research lab in Human Computer Interaction. Apply for the PIT Student Leaders Conference at Stanford University! Dr. Follmer directs the Stanford Shape Lab and is a faculty member of the Stanford HCI Group. The PIT Lab is building a thoughtful community around public interest technology at Stanford.. Goal. mediaX initiates research through strategic engagements with our members which typically investigate how the relationship between people, media and technology can be enhanced, augmented and improved. SHAPE Lab Sep 2016 - Present 4 years 7 months. In an effort to support students who are changing the structures and systems that shape tech development, the PIT Lab at Stanford is excited to equip you with the skills and community to be a PIT leader at your school. Dr. Follmer directs the Stanford Shape Lab and is a faculty member of the Stanford HCI Group. Smart Products Design Lab. If Stanford students aim to shape a better technological future for humanity, we must grapple with the broader political, economic, and social forces at play. We strive to build an inclusive culture centered around innovation in haptics and robotics. Towards High Spatial Resolution Refreshable 2.5D Tactile Shape Displays, An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays, A Tool to Help Blind Programmers Feel the Structure of Code. Director of SHAPE. Stanford University research lab in Human Computer Interaction. Leave Allowance … Reconfigurable Tactile Elements for dynamic physical controls. We hosted shape lab tour and demos for 16 Stanford undergraduates interested in learning more about what research in engineering looks like. Space and Systems Development Laboratory. Stanford University Department of Mechanical Engineering, Exploratorium After Dark: Tactile - Demonstrations and Talk, Stanford Undergraduate Lab Tours with GradSWE, Global Accessibility Awareness Day with Web4All 2019 Hackathon. shape-outreach@lists.stanford.edu. COVID-19 lab scheduling - Fabio Materials, COVID-19 supplies, and lab clean up - Mine Mini shop coordinator (tools, Makerbots, UV laser cutter, Formlabs, Objet 3D printer management) - Kyle Laser cutter in Shape Lab- approved users are Brian, Caitlyn, Sophia, Crystal Lab safety coordinator, Building Evacuation Response Team (BERT) member - Catie ; The ObjectNet3D Dataset is available here. 12, no. Shape rendering process flow of our shape display prototype Publications Kai Zhang, Eric J. Gonzalez, Jianglong Guo and Sean Follmer, “Design and Analysis of High-Resolution Electrostatic Adhesive Brakes Towards Static Refreshable 2.5D Tactile Shape Display”, in IEEE Transaction on Haptics, vol. Clinical Instructor. Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science (by courtesy) at Stanford University. The Stanford Digital Economy Lab explores how artificial intelligence, machine learning, and other digital technologies are changing the way we live and work. News flashes: 11/26/19 - Marc Levoy's team has published a new article in the Google Research Blog about astrophotography on Pixel 4.; 10/28/19 - Marc Levoy's team has open-sourced an API for retrieving dual-pixel data from recent Pixel phones. By studying novel host sensory mechanisms and the microbiota, we strive to reveal how epithelial cells detect specific microbes and influence mucosal immunity. Stanford University Advised by Prof. Sean Follmer ... Graduate Research Assistant at SHAPE Lab Stanford University View profile View profile badges Select Automatic mode, then drag-select all of the non-facing parts. ... (7 mm pitch), mobile tabletop shape display. The Stanford SHAPE Lab, directed by Prof. Sean Follmer, explores how we can interact with digital information in a more physical and tangible way. In the past, we have held lab tours, workshops, and demos in the broader Bay Area community. Another way, under investigation by Stanford University's Shape lab, is to actually create an object in 3D that moves dynamically with the object in the VR simulation. Welcome to the Collaborative Haptics and Robotics in Medicine Lab at Stanford University! His research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. Miniature on-body robots as mobile wearables, Applications in shape change and tactile display, Stanford University Department of Mechanical Engineering, Shape-shifting Tech Will Change Work As We Know It, Transient Vibration + Visuo Haptic Illusions, Understanding Redirected Touch In Virtual Reality, Visual and Haptic Perception of Expressive 1 DoF Motion, Editing Spatial Layouts through Tactile Templates, A Soft, Controllable, High Force Density Linear Brake Utilizing Layer Jamming. Enable adaptive pin sizing, and set the limits appropriately. Shape Systems Initiatives > Support ... Stanford ChangeLabs designs systems-based methodologies to tackle complex challenges with actionable interventions designed for impact, scale, and sustainability. Our lab is broadly interested in how intestinal microbes shape our immune system to promote both health and disease. His Research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. The CHARM Lab is committed to fostering an anti-racist, diverse, and equitable environment. As part of one of our outreach efforts, we have created a class on automata that teaches fundamental concepts in rapid prototyping, mechanical design, and storytelling. SeeME is a program meant to introduce students to mechanical engineering topics. Understanding user perception of expressive robotic motion through different sensory modalities, Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality, Automated Instrumentation for In-Circuit PCB Debugging with Dynamic Component Isolation, Editing Spatial Layouts through Tactile Templates for People with Visual Impairments, Physical visualizations that use collections of self-propelled objects to represent data, Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays, A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality, A Mobile Tabletop Shape Display for Tangible and Haptic Interaction, Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality, A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality, Interactive Design and Debugging of Analog Circuits with Programmable Hardware. Tayo and Alexa demoed two research projects at the 2019 Web4All Hackathon organised by the DIAGRAM Center and PEAT (Partnership on Employment and Accessible Technology): 1) shapeCAD, an accessible 3D modelling for people who are blind and visually impaired that used a 2.5D tactile shape display to provide interactive tactile feedback. Shape changing truss robots that crawl and engulf. During a single day, high school and middle school students take multiple classes to learn about engineering. ; The Joint 2D-3D-Semantic (2D-3D-S) Dataset is available here. This class is geared towards K-12 students and the material can be adapted accrodingly. Stanford Artificial Intelligence Laboratory. Shape Deposition is a manufacturing paradigm which attempts to address these issues. Stanford Computational Policy Lab. ; The Stanford Online Products dataset is available here. We encourage, support, and celebrate diverse perspectives. Check out materials from our class here. ... Collaborating with the Stanford hospitalists, we developed an initiative to improve the delivery of constructive feedback from Stanford hospitalists to internal medicine residents. Towards our goal of more human centered computing, we believe that interaction must be grounded in the physical world and leverage our innate abilities for spatial cognition and dexterous manipulation with our hands. The PIT Lab focuses on the systems and structures that shape technology’s development, closely examining what it actually means for technology to be built in the public interest. Both projects were presented at ASSETS 2019. ... We believe that people have the power to shape the future of work. SHAPE Lab Sean Follmer (Design) ... Stanford Biomechatronics Laboratory. Stanford ME115B Professor & Stanford SHAPE Lab Director Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science at Stanford University. 2) Tactile Code Skimmer, a device that represents lines of code physically with the goal of improving skimming through code. We ran a class that focused on prototyping techinques through the creation of automata. Space, Telecommunications and Radioscience Laboratory. We would like to extend a special congratulations to Brad Turnwald, the Mind & Body Lab's first PhD graduate. SHAPE Lab. Tayo and Alexa demoed two research projects at the 2019 Web4All Hackathon organised by the DIAGRAM Center and PEAT (Partnership on Employment and Accessible Technology): 1) shapeCAD, an accessible 3D modelling for people who are blind and visually impaired that used a 2.5D tactile shape display to provide interactive tactile feedback. Toggle navigation. Datasets. splash students visiting Stanford with shape lab students showing their completed automata prototypes. Stanford Compression Forum. Useful for computing depth from single-camera phones. I've found that for most work in ME218/Lab, the other options aren't necessary, but play around with them to get a feel for it. The PIT Lab believes that a purely technical view of technological development is making it harder to truly build technology in the public interest. SHAPE Lab. A wearable haptic interface for grasping in virtual reality. ... and laboratory orders. The various mediaX membership programs provide regular opportunities for people from high-impact companies to get acquainted and interact with Stanford University researchers. Pathways Lab is truly interdisciplinary, with special depth of expertise in computer science, economics, gender theory, machine learning, market design, social psychology and sociology. We were invited to come and brought along three demos from our lab that showed different aspects of touch including a shape-shifting haptic display, visio-haptic VR illusion, and tabletop swarm robots. His Research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. Stanford Nano Center Description: icSHAPE (in vivo CLICK selective 2’-hydroxyl acylation and profiling experiment) is a method that produces one-dimensional reactivity profiles at flexible, single-stranded regions of RNA to predict RNA secondary structure. We ran a class titled Stories in Motion: Mechanical Automata and Rapid Prototyping on design automata. The Stanford SHAPE Lab, directed by Prof. Sean Follmer, explores how we can interact with digital information in a more physical and tangible way. This event was coordinated with the GradSWE Stanford chapter. Augmenting haptic interaction in VR through perceptual illusions. Stanford Computational Vision & Geometry Lab. Stanford Center for Professional Development. Brad has been a wonderful colleague, mentor, and friend throughout his time in the lab, and we're thrilled to be keeping him on as a postdoc starting this summer.
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